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Content |
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- Articles
- DIY electronics
- Source code
- Audio related
- Daisy Seed software
- AY3 chiptune hacking
- Avisynth plug-ins and scripts
- Vapoursynth plug-ins
- Misc. video-related tools
- Other
- Buzz machines
- Music and sound
- Add-ons for video games
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Articles |
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Introduction aux filtres numériques à topologie préservée
Article présentant des méthodes de modélisations numériques de filtres
analogiques.
Ces filtres sont beaucoup plus fidèles que ceux conçus classiquement à partir
de transformée bilinéaire (BLT) et réagissent mieux aux changements de
paramétrage.
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PDF [Français] 2020-07-15
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434 ko |
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The Quest For The Perfect Resampler
This paper proposes a high quality, cheap and efficient solution for
resampling audio signals at variable rates. Primary target applications are
software synthesisers running on personal computers. Check my
Resampler C++ library for example source code.
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PDF [English] 2005-10-14
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771 kB |
À La Recherche Du Rééchantillonneur Parfait
Cet article propose une solution de haute qualité, peu coûteuse
et efficace pour le rééchantillonnage des signaux audio à
des taux variables. Les principales applications concernées sont les
synthétiseurs logiciels tournant sur des ordinateurs personnels. La
bibliothèque C++ Resampler en est un
exemple d’implémentation.
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PDF [Français] 2005-10-14
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798 ko |
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Denormal Numbers In Floating Point Signal Processing
Applications
Analysis of the calculation slowness caused by denormal floating point
numbers, proposal of simple solutions to avoid them. A must-read for any
programmer willing to implement signal processing algorithms on personal
computer CPUs.
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PDF [English] 2005-04-19
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137 kB |
Les Nombres Dénormalisés Dans Les Applications De Traitement
Du Signal En Virgule Flottante
Analyse des ralentissement causés par les nombres
dénormalisés en virgule flottante, proposition de solutions
simples pour les éviter. Indispensable pour les développeureuses
désirant implémenter des algorithmes de traitement du signal sur
micro-ordinateur.
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PDF [Français] 2005-04-19
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152 ko |
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Fast Rounding of Floating Point Numbers on Wintel
Platform
This document proposes and explains methods to achieve fast rounding of
numbers on Windows/Intel platform. Examples in C/C++ and x86 assembler.
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PDF [English] 2008-03-08
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166 kB |
Arrondis Rapides de Nombres en Virgule Flottante en
C/C++ sur la plate-forme Wintel
Cet article propose et explique plusieurs méthodes d’arrondis rapides
sur la plate-forme Windows/Intel. Exemples en C/C++ et en assembleur x86.
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PDF [Français] 2008-03-08
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174 ko |
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DIY electronics |
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Pédale Vite
A multi-FX pedalboard for guitar and bass,
with building instructions.
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HTML [English] 2022-03-05
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—
Un pédalier numérique multi-effet DIY pour guitare électrique,
en cours de réalisation.
Plans et instructions de montage inclus.
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HTML [Français] 2022-03-05
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Distopia
A distortion pedal for guitar and bass with building instructions.
The circuit is loosely based on the Boss DS-1 circuit but has moved quite far
away from it during design.
However, the idea remains broadly the same.
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HTML [English] 2018-09-03
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—
Une pédale distorsion à construire soi-même avec instructions de montage.
Le circuit est vaguement basé sur celui de la Boss DS-1 mais s’en est pas mal
éloigné au cours de la conception.
Toutefois l’esprit reste globalement le même.
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HTML [Français] 2018-09-03
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Aélis
An effect pedal for the voice with building instructions (in French at the moment).
Based on a Spin FV-1 DSP.
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HTML [English] 2017-08-24
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Une pédale d’effet pour la voix (réverb et autres) avec instructions de montage, à base de Spin FV-1.
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HTML [Français] 2017-08-23
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SplitMix
A double send-return pedal for guitar & bass, for switching between two different effect chains.
It splits the signal into two paths and brings their output together into a single output.
Return signal can be mixed or selected via a footswitch.
Uses JFET buffers, requires 9V power.
Circuit is build on a perfboard.
The archive includes KiCAD schematics and layout, pictures of the pedal, as well as drawings to locate components and tracks.
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Download
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500 kB |
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Audio input and output modules
Building blocks made of various input buffers and line drivers for interfacing
a processing board with audio connections.
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HTML [English] 2024-06-19
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NanoGen1
A simple test signal generator built around an
Arduino Nano.
– Digitally generated, 200 kHz sampling rate
– Frequency knob: 10 Hz–40 kHz
– Waveform selector: sine, saw, triangle, square, rectangle (25 %)
– Anti-aliasing deactivation switch for sharp, full-range edges
– Output amplitude control
Circuit is build on a perfboard and requires 9 V power.
The archive includes KiCAD schematics and layout as well as drawings to locate components and tracks.
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Download
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501 kB |
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Picogen
A simple test signal generator built around a
Raspberry RP2040.
It’s an evolution of NanoGen1.
– Digitally generated, 1 MHz sampling rate
– Frequency knob: 10 Hz–100 kHz
– Waveform selector: sine, saw, triangle, pulse (50 %, 25 %, 75 %), gaussian white noise
– Output amplitude control
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HTML [English] 2023-08-29
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Ampli pour subwoofer
Un ampli de 300 W à 500 W pour caisson de basse.
Pas de page spécifique pour l’instant, juste un lien sur le forum
d’Audiofanzine sur lequel j’ai publié ce que j’avais fait.
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Lien Audiofanzine
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CS4272 breakout
A breakout board for the Cirrus Logic CS4272 and CS4271 audio codecs.
KiCAD schematics and PCB files, Gerber and pdf included.
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Download
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466 kB |
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Daisy Seed KiCAD library
KiCAD 5 symbol and footprint for the
Electro-Smith
Daisy Seed. Note: it has been included in the official KiCAD repository,
so you’ll probably better get it from there.
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Download
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3 kB |
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Source code |
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Everything in this section is free of use, unless something different is
specified in the files. I would appreciate that you quote me if you are reusing
my work in your own projects. Thank you for reporting me any error or bug you
could found.
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Audio related |
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FFTReal
A C++ and Delphi class computing FFT on vectors of real numbers and their
inverse FFT. Fairly optimized, free. Thanks to Frederic Vanmol for the
Delphi port. The v2 is a bit more sophisticated.
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v2.11
v2.00
v1.03
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59 kB 75 kB 14 kB |
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HIIR
A library in C++ for: 1. Changing the sampling rate of a signal by a factor
two, in both directions (upsampling and downsampling); 2. Obtaining two
signals with a π/2 phase difference (Hilbert transform). It is made of a
two-path polyphase IIR filter, implemented with FPU, 3DNow!, SSE, SSE2, AVX,
AVX-512 and NEON instruction sets.
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Download v1.50
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329 kB |
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Comprez2000 submission
My submission for the Comprez2000 competition. Goal: to generate automatically
a complete piece of music (PCM stereo file) with less than 5000 lines of C
source code. Shamefully, i2pi, the
competition organizer, gave up without giving any news.
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Download
Ogg Vorbis file
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23 kB
4524 kB |
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3DNow! biquad filter
An example of 2-pole IIR filtering with AMD 3DNow! instruction set. It
processes two signals at a time, as interleaved stereo stream. Quite fast:
7.75 cycles/sample. This is only a DF1 implementation of the 2nd order
equation in z-plane, not a full-featured filter designer. Inline assembly code
for MSVC++.
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Download
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2 kB |
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WAV file splitter
This program was intended to split .WAV files coming from sample-CD audio
tracks. Indeed these tracks often contain many sounds separated by silence.
It produces as much files, removing the silence parts. C++ source code.
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Download
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9 kB |
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AVR to WAV file converter
Converts Atari .AVR sound files into .WAV files. C code.
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Download
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3 kB |
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Graoumf Tracker 2
This is a music program (a
soundtracker)
for Windows, sequel of the popular Graoumf Tracker on Atari Falcon 030.
The current version is working and usable, but some functions are still missing.
I still sporadically update the program, because
dDamage heavily uses it as a composing
tool.
The source code is an awful mix of C and C++ bad practices, I was learning these
languages at this time !
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r27 + src
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2356 kB |
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Daisy Seed software |
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The Daisy Seed is an
embedded platform for audio processing, based on a STM32 Cortex M7 and a 24/96
stereo codec.
It is a great building block for advanced FX pedals, synthesizers or
Eurorack modules.
You’ll find below some stuff I wrote or adapted specifically for the
Seed.
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CPU load
A C++ class to measure the CPU load and output the result just by blinking a LED.
This is convenient when there is no other debugging tool around.
More details.
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Download
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6 kB |
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Noise Bleach
A muli-band noise gate in a C++ class.
More details.
Note: this is an outdated version, the band spiltter is good but far from
optimal.
I’ll release the updated code later, or you can adapt the one from
Pédale Vite in the
meantime.
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Download r1
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15 kB |
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Endless potentiometer decoding
A C++ class for endless potentiometer decoding.
These parts are a kind of crossing between a regular potentiometer and a rotary encoder.
They can rotate 360° without stop and have two outputs in phase quadrature.
More details.
The class is actually 100 % portable and can be used anywhere, not only
with the Daisy Seed.
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Download
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7 kB |
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AY3 chiptune hacking |
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.AY files are music files from Amstrad CPC and Sinclair ZX Spectrum computers.
Based on the Zilog Z80 CPU + Yamaha AY-3-8910/8912 (also called PSG) soundchip
combination, they contain music data as well as the executable code required
to play it back on the original computer. The following programs are tools for
playing these tunes or helping people with good Z80 assembler knowledge to
extract music from CPC programs (you’ll also need
AYMakeR and
CPCSNIP).
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ay2wav — AY to WAV file converter
Converts .AY files into .WAV file. Executable for Windows and cross-
platform C++ source code. Parts are independant from each others and could be
reused separately: AY-3-8910 chip emulation, Z80 (written by
Marat Fayzullin) or the whole
emulator.
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Download v1.10
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245 kB |
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z80span
Displays a rough map of the memory used by the code of a program
for the Z80 CPU. Starting from a given point, it studies all the branch
possibilities and helps to localise code of an unknown program. Executable
for Windows and cross-platform C++ source code.
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Download v1.00
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45 kB |
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ay2sna — AY to SNA file converter
Converts .AY files into .SNA memory snapshot files for Amstrad CPC
emulators (CPCEmu,
WinApe, etc.), in order to be executed
and debugged within these programs. Executable for Windows and cross-platform
C++ source code.
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Download v1.00
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56 kB |
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Avisynth plug-ins and scripts |
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Dither Avisynth tools
This package for Avisynth
can manipulate video signals with up to 16 bits per component.
Note: from the versions 1.26 and above, “mod16” dfttest
and MVTools are not included in this package anymore and are ditributed
separately (see below).
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Download v1.28.1
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1474 kB |
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MVTools 2 mod16
A 16-bit version of the MVTools 2,
containing modified MDegrain functions to output 16 bits per component.
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Download v2.6.1.0
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1106 kB |
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AddGrainC — Film grain generator
A grain generator (simple gaussian noise).
Originally developed by Tom Barry et al.
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Download v1.7.1
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113 kB |
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DeSpot — Dust, sparkle and hair removal
A modified version of the DeSpot plug-in, allowing to dump the masks of the
detected spots in an Aegisub file for
further editing.
Originally developed by Fizick.
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Download v3.6.3.0
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319 kB |
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EEDI3 — edge-directed interpolation
A modified version of the EEDI3 plug-in, an intra-frame deinterlacer often
used as building block for anti-aliasing scripts.
This version includes masking and SSE2 optimizations.
Originally developed by Tritical.
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Download v0.9.2
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122 kB |
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AVSTP — Multi-threading for Avisynth plug-ins
This is a library and a set of helper classes making easy the
development of efficient multi-threaded Avisynth plug-ins.
A limited number of threads are shared by the running plug-ins (threadpool concept).
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Download v1.0.4
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406 kB |
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CRT display emulator
A function to emulate the display of a CRT monitor, with phosphors and
scanlines.
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Download v1.0
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24 kB |
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Screenshot Machine
A tool to capture color-accurate screenshots from a video file.
Supports anamorphic and high-bitdepth videos.
A bit out-of-date now, but still working.
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Download r5
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9201 kB |
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aWarpSharp2
An modified version of
aWarpSharp2
supporting 4:2:0, 4:2:2, 4:4:4 and Y8 colorspaces, with MPEG-1 and MPEG-2
chroma placements.
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Download v2015-12-30
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39 kB |
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Vapoursynth plug-ins |
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ChickenDream
A realistic film grain generator.
This is also an Avisynth+ plug-in.
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Download r2
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829 kB |
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fmtconv
A collection of functions to convert between formats (resolution, colorspace, bitdepth).
This is also an Avisynth+ plug-in.
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Download r30
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7283 kB |
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Misc. video-related tools |
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trimx264opt
A command-line tool for x264.
It adapts frame-based parameters (qpfile, zones and timecodes) to encode a
specific segment of a file.
Several segments can be joined together to form the final file, as if it
was encoded in one go.
Contains encode-part.bat , a helper script to make segmented
encoding easier.
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Download r3
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61 kB |
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rendezvous
A program to synchronise several simultaneously running batch files.
It waits for N calls to rendezvous with the same given identifier
before continuing.
Not strictly related to video processing but damn useful in this area.
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Download r1
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37 kB |
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ssa_cps_info
A program computing readability statistics on an SSA or ASS subtitle file.
Just drag & drop your file on the executable.
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Download
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62 kB |
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Other |
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DiffEvol — Differential Evolution
C++ and Delphi class implementing
Differential
Evolution, a very good genetic algorithm. Its purpose is to find a set of
parameters minimizing a continuous « cost » function. I
used it a lot to find filter coefficients or other things hard to guess or
compute.
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Download v1.10
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19 kB |
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Plitplot
A small C++ library for drawing figures into EPS vector files. Useful for
ploting nice-looking data and statistics directly from a program when
experimenting with algorithms.
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Download v1.01
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32 kB |
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Stopwatch
A C++ library for measuring time at the CPU clock level. It can profile
functions very accurately, and could help to optimise them. Very easy to use.
Currently for Windows, Linux x86 and MacOS.
Note: it uses straight RDTSC so it may not be reliable in multi-treaded
environments.
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Download v1.02
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26 kB |
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SharedPtr — Smart pointer
C++ class of smart pointer. It behaves like a classic pointer, but counts the
references on the object and automatically destructs it when the last SharedPtr
has been destructed. No more delete needed. This class may drastically improve
your code reliability.
This class is deprecated; nowadays you should better use std::shared_ptr
introduced in C++11.
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Download
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2 kB |
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MS Visual C++ 2022 macros
This is a VSIX extension.
It adds entries to the Tools menu and provides automatic header generation for
.h, .cpp and .hpp files, as well as intelligent function comment
templates—just fill the blanks.
There is also a macro to turn member function prototypes into well pre-filled
functions with assert()ed parameters, etc.
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Download r5
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45 kB |
MS Visual C++ 2019 macros
Old version, not maintained anymore.
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Download r3
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420 kB |
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Degas Elite picture file converter
C++ code to convert a .PI1, .PI2 or .PI3 Degas Elite picture file (format
widely used on Atari ST) to a 256-color raw file format.
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Download
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4 kB |
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School schedule generator
This my 1st year project in C language at the French engineering shool
ISEP. It consists in generating automatically
a school schedule given realistic constraints, such as teacher disponibilities,
facilities, classroom/lab capacities, holidays, etc. C source, includes
documentation. Almost everything is in French language. Done with my friend
and classmate Eric Lalitte.
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Download
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88 kB |
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Buzz machines |
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The files below are plug-ins (called machines) for the
Buzz music program by Oskari
Tammelin. I used Buzz a lot to experiment audio programming, because of its
modularity and ease of use. Some of them were proof of concept or early
prototypes for Ohm Force plug-ins.
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Audio effects |
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ParamEQ
Parametric equalizer with adjustable number of channels. Constant-Q settings
for intuitive control. Each channel can be either a Low-Shelf, High-Shelf or a
Peak/Notch filter. Includes source code
(LGPL).
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Download v1.1
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75 kB |
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Pampurfe
Distortion. 10 algorithms, automatic volume compensation and post-processing
low-pass filter. Perfect to give extra punch to a riff. Includes source code
(LGPL).
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Download v1.1
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277 kB |
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Antiope-1
Weird frequency shifter. Modulation can be driven by a side-chain signal using
Auxbus machine. Result of early experiments on FFTs and frequency domain
operations.
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Download v1.0
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14 kB |
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Instruments |
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Rectal Anarchy
Very simple Lo-Fi synthesiser. Features a formant filter, making it able to
emulate human voice. 5 vowels are synthesisable with 5 kinds of voice (bass,
soprano, etc). C++ source code included
(WTFPL).
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Download v1.11
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104 kB |
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Music and sound |
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Soundtracker modules |
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Soundtrackers were the first tools of the computer-only music era. They were
characterised by their austerity, making them look like hexadecimal hacking
programs, and their total lack of liveness. Conversely, they allowed ultra-fast
composing and great ease of use once mastered.
Well, below are quite old songs, and they are not very glorious... They are
listed in alphabetical order. Numbering of the Dreamxx songs is roughly
chronological. Some modules contain two complete songs, some contain a few
draft patterns at the end. Hopefully I have not published my earlier experiment
in musical field (musical, really ?), made with Quartet on Atari ST.
Unless specified explicitely, the files in this section are under the
Creative Commons
Public Domain Dedication (CC0) License.
MOD = Classic ProTracker module,
GT2 = Graoumf Tracker
2 module,
BMX = Buzz module,
OGG = Ogg Vorbis sound files
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Blouba
This module was done originally for the diskzine HTC 4. It finally ended as a
demo song for Graoumf Tracker 2.
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GT2
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73 kB |
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Dream1
Probably my first MOD, composed with Noisetracker on my Atari STE. Includes 2
songs (pos 2D).
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MOD
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64 kB |
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Dream2
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MOD
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92 kB |
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Dream3
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MOD
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170 kB |
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Dream4
Draft patterns at the end (pos 40), but I never used them.
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MOD
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89 kB |
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Dream5
My first attempt at "metal" song imitations. Yes I have been young and
rebel... Sounds parodic now. Not very bright IMHO... I think it was the time
I switched to ProTracker.
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MOD
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51 kB |
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Dream6
A song featuring my voice with three monosyllabic vocal samples.
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MOD
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69 kB |
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Dream7
Another metal song, still pretty bad.
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MOD
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121 kB |
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Dream8
A very funny tune, mainly composed with laughters and screams.
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MOD
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165 kB |
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Dream9
I finally got decent samples for this metal song, sampling my own guitar. Even
the bass is a reworked guitar sample. 2 songs (pos 2C).
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MOD
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138 kB |
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Dream10
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MOD
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100 kB |
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Dream11
Draft patterns at position 2B, one was used later in a tune for
Radical Race (radrace5.gt2).
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MOD
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136 kB |
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Dream12
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MOD
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97 kB |
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Dream13
Song including the voice of the weather report TV speaker.
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MOD
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138 kB |
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Dream14
2 songs (pos 3C), the second one is a draft of dream14b.mod
(but a bit different).
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MOD
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253 kB |
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Dream14b
Draft patterns at pos 29, the last serie was used in
dream20.mod.
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MOD
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184 kB |
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Dream15
Very short song with a simple set of instrument, probably unfinished.
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MOD
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34 kB |
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Dream16
Very long song. Draft patterns at position 51, never used.
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MOD
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240 kB |
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Dream17
Two metal songs again (pos 16), becoming a bit darker, but still
funny, while looking back into the past...
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MOD
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148 kB |
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Dream18
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MOD
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111 kB |
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Dream19
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MOD
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112 kB |
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Dream20
Three songs in this module (pos 1A, 2F), the third one is
just a draft for dream22.gt2.
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MOD
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238 kB |
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Dream22
Two songs (pos 31), the second part is an attempt to recreate
Nirvana’s "Milk It".
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GT2
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493 kB |
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Dream23
I remember this song was composed in a hurry.
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GT2
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65 kB |
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Gnotura
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GT2
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494 kB |
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Kalitamikomoo
Tune submitted to the module contest at the Place To Be IV coding party in
Mont de Marsan, France, 1996.
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GT2
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3274 kB |
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Les Maîtres du Monde
Dream22 revisited, this version is better I think.
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GT2
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839 kB |
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Le Millionnaire
Module adapted from a song I played with my band BiG NoZ : "Le
Millionnaire".
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GT2
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1805 kB |
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Poule-Piquet
This song is more recent.
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BMX
OGG
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1522 kB 5182 kB |
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Radical Race
6 modules I produced for the game
Radical
Race by the Pentagon team, published by Logitron. They are GT2 but are
restricted to MOD specifications because they were converted into this format
to be played by the game engine.
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GT2
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698 kB |
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Rhaaaaa !
Tune composed during the Faucon’Tact coding party in Alès, France,
1995, winner of the module competition.
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GT2
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540 kB |
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Miscellaneous |
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Slam AGCS
Un petit texte sur l’AGCS
déclamé par quelques militant-e-s anti-pub et mixé par
votre serviteur. Musiques de fond:
1. Makunouchi Bento
— Peen (Himette EP, Eerik Inpuj Sound),
2. Tao
— Heliotrope (Subtle EP part 2, Ogredung),
3. Benfay
— Carbon (Carbon EP, Thinner),
4. Antimateria vs Paolo
Veneziani — Ice Geometry (Ice Geometry EP, Ogredung)
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OGG
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4505 kB |
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Add-ons for (now obsolete) video games |
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Unless specified explicitely, the files in this section are under the
Creative Commons
Attribution-NonCommercial-ShareAlike 2.5 License.
Check the contained readme file for more information.
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Maps for Quake Rally |
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I designed some tracks for
Quake Rally, an
add-on for Id Software’s
Quake. Sources for
Worldcraft are
included, but there are probably some missing textures.
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Big Air
A track with a big big jump. It has been included in the official
Quake Rally: Leftovers
distribution under the name: qrally05.bsp.
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Download
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659 kB |
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Roll 47B
This map is just a try to see how can the car take banked corners. No health,
no jump, no weapon, no ammo, no brain. Just speed.
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Download
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468 kB |
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Turbinium Mines
Another track, quite long but not finished. Still playable in single player
mode.
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Download
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1369 kB |
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Maps for Doom 2 |
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There files are for Id Software’s
Doom 2.
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Deep Down in the Mouise
A large maze full of vicious traps build
around a huge arena with a lot of bunkers.
Find all the keys in the right order without
letting the army of darkness escape.
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Download
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72 kB |
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ISEP Doom
Une modélisation de mon ancienne école,
l’ISEP.
Cette version faite pour le deathmatch a été
présentée lors d’une campagne pour l’élection du boureau
des élèves.
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Download
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557 kB |
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BiG NoZ’ Sounds
Not a map, but a crazy replacement for monster and player sounds.
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Download
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418 kB |
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Miscellaneous |
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Clipboard decoder for Captive video game
Captive was an addicting video game (author Anthony Crowther, published by
Mindscape) in the 90’s, based on an automatically generated mazes. Some doors
were locked by codes written on clipboards which could be found on the ground
or on monster-scientists. Unfortunatly there was a bug in the first software
release - a clipboard was behind the door it opened. So I
rev-engineered the system and came up with a program able to generate any
code for this game. The original program was in GfA Basic, this is the C
translation. I also added the Perl and JavaScript versions by Chris Pile.
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Download
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30 kB |
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Captive God
Another tool for Captive. This one works in conjunction with
STEem, the Atari ST emulator for Windows,
on which you can run this game. It shows the complete map of the maze, finds
paths for your droids, shows puzzle solutions, and much more... C++ source
code included.
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v1.01
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302 kB |
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Sounds for Warcraft 2
Hilarious sound replacement for the Blizzard’s
Warcraft 2 game. I’m not sure
it works with the new on-line edition.
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Download
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4511 kB |
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Website by Laurent de Soras, 2003–2024
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